S@R 004 Sparkling Eye Manual (E)
【Features / Attachment】
These eyes consist of 2 different types of the prims. One is the base
eyes, and the other is the parts of the highlight of the eyes.
Please wear the base eyes,"S@R 004 eye base unit (right)" and
These eyes consist of 2 different types of the prims. One is the base
eyes, and the other is the parts of the highlight of the eyes.
Please wear the base eyes,"S@R 004 eye base unit (right)" and
"S@R 004 eye base unit (left)". (You can wear them, when you drag and
drop these eyes on your avatar.)
Next you will find the parts of the highlights prims named "S@R 004 eye Reflection-unit",which you can choose one of the 3 attachment positions
of (nose), (chin), or (mouth).
Next you will find the parts of the highlights prims named "S@R 004 eye Reflection-unit",which you can choose one of the 3 attachment positions
of (nose), (chin), or (mouth).
Please wear one of them to the available position of your avatar.
* The customer who bought the several uni color's eyes don't need
to change the "S@R 004 eye base unit (right)(left)" each time.
* The customer who bought the several uni color's eyes don't need
to change the "S@R 004 eye base unit (right)(left)" each time.
Because "S@R 004 eye Reflection-unit"controls the color change.
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【Adjustment / Customize】
/100 menu----Open the setup dialog
/100 pose----proceed the standstill pose
If the standstill pose is already made, your AO will be stopped.
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【Adjustment / Customize】
/100 menu----Open the setup dialog
/100 pose----proceed the standstill pose
If the standstill pose is already made, your AO will be stopped.
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【name / structure】
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【Hierarchy of the dialog menu】
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【Hierarchy of the dialog menu】
【color】Change your eye color (only color change version)
【photo】if you want to shoot the screen shot, you can force to move the direction of the eyes where you want.
※Prim eyes are covered with the base eyes. The rotation of the base eyes
could not be controlled. Therefore this is only an supplementary function.
【left up】 【up 】 【left】 【right】 【left down】 【down】 【right down】
You can rotate the eyes to the each direction.
【free】-----The eyes can be returned to the initial position.
【save load】The detail setting of the base eyes
【pos. save】----save the current setting (except color information)
【pos. load】----load the saved data
【eye】The detail setting of the base eyes
【angle】-------------vertical angle of the base eyes prims.
【photo】if you want to shoot the screen shot, you can force to move the direction of the eyes where you want.
※Prim eyes are covered with the base eyes. The rotation of the base eyes
could not be controlled. Therefore this is only an supplementary function.
【left up】 【up 】 【left】 【right】 【left down】 【down】 【right down】
You can rotate the eyes to the each direction.
【free】-----The eyes can be returned to the initial position.
【save load】The detail setting of the base eyes
【pos. save】----save the current setting (except color information)
【pos. load】----load the saved data
【eye】The detail setting of the base eyes
【angle】-------------vertical angle of the base eyes prims.
【shadow-deep】-----shadow density on the whites of the eyes
【shadow-angle】-----the position of the shadows of the eyelids on the whites of the eyes
【map size】----------texture size of the base eyes
【an oval】-----------rate of the flatness of the base eyes
【shadow-angle】-----the position of the shadows of the eyelids on the whites of the eyes
【map size】----------texture size of the base eyes
【an oval】-----------rate of the flatness of the base eyes
【deps】--------------position of the depth of the base eyes prims
【reflection】The detail setting of the reflection
【deps】-----------position of the depth of the reflect-Unit.
【angle】----------vertical angle of the ref-Unit
【distance】-------space between left and right of the reflect-Unit
【prim size】-------size of the reflect-Unit
【hight】-----------hight of the reflect-Unit
【glow】-----------value of the glow of the light reflection
【in corner】The detail setting of the inner corner prims of the eyes
【deps】-------- ------position of the depth of the inner corner prims
【distance】-----------right and left interval of the inner corner prims
【prim size】-----------prim size of the inner corner prims
【reflection】The detail setting of the reflection
【deps】-----------position of the depth of the reflect-Unit.
【angle】----------vertical angle of the ref-Unit
【distance】-------space between left and right of the reflect-Unit
【prim size】-------size of the reflect-Unit
【hight】-----------hight of the reflect-Unit
【glow】-----------value of the glow of the light reflection
【in corner】The detail setting of the inner corner prims of the eyes
【deps】-------- ------position of the depth of the inner corner prims
【distance】-----------right and left interval of the inner corner prims
【prim size】-----------prim size of the inner corner prims
【hight】-------------- hight of the inner corner prims
【distance】-----------space between of the inner corner prims
【pose】Fix the body to make the fitting easy
【**manual**】Open the web manual
【**close**】Close the dialog box
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【distance】-----------space between of the inner corner prims
【pose】Fix the body to make the fitting easy
【**manual**】Open the web manual
【**close**】Close the dialog box
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If you use Widows-OS, please press Ctrl+Alt+t
If you use Mac-OS, please press Ctrl (Cmd)+Option+t
So that you can see the transparent prims.
This helps your fitting operation, when you adjust the position of
the reflection-Unit.
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**Attention**
Ref-Unit adjust automatically the position of the "base Eyes" by
wearing. On this account a fault may occur, if you rez "Ref-unit" and
"base Eye" on the ground at the same time.
Please never put the products on the ground.
So that you can see the transparent prims.
This helps your fitting operation, when you adjust the position of
the reflection-Unit.
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**Attention**
Ref-Unit adjust automatically the position of the "base Eyes" by
wearing. On this account a fault may occur, if you rez "Ref-unit" and
"base Eye" on the ground at the same time.
Please never put the products on the ground.