2013年7月15日月曜日

About the matching of the color of the head and the body

I got a question from plural users about the matching of the color of a head and the body of Hybrid Avatar.
私は複数のユーザーからHybrid Avatarの頭と体の色のマッチングについて質問をもらいました。

I introduce some examples. (Natural White)
ここにいくつかの例を紹介します。

1.Graphics:Mid   Full Bright:On   Face Light:On    Sun: Midday 

2 .Graphics:Hight   Full Bright:On   Face Light:On    Sun: Midday 

3. Graphics:Ultra   Full Bright:On   Face Light:On    Sun: Midday 

4. Graphics:Mid   Full Bright:On   Face Light:On    Sun: Midnight

5. Graphics:Mid   Full Bright:Off   Face Light:On    Sun: Midnight

6. Graphics:Mid   Full Bright:Off   Face Light:On    Sun: Midday

7. Graphics:Ultra   Full Bright:Off   Face Light:Off    Sun: Midday

8. Graphics:Hight-Ultra   Full Bright:Off   Face Light:Off    Sun: Midday
     *A line comes out to a neck
     首にラインが出ます。

9. Graphics:Mid   Full Bright:Off   Face Light:Off    Sun: Midday
     *The line of the neck disappears
   首のラインは消えます。



10. Graphics:Hight   Full Bright:Off   Face Light:On   Sun: Midday
     *When the shape of the mouth changes, malfunction appears.
       表情が変化するときに口の表示に不具合が起こる場合があります。
   This is caused by a bug about the indication of the transparent object of Second Life.
    これはSecond Lifeの透明オブジェクトの表示に関するバグが原因です。

11. Graphics:Mid   Full Bright:Off   Face Light:On   Sun: Midday
     *You can escape from this malfunction in one of three next methods.
       次の3つの方法のいずれかであなたはこの不具合から逃れることが出来ます。
         1.You make graphics settings Mid        グラフィック設定をMidにする
         2.You make Full Bright setting On        Full Bright設定をOnにする
         3.You make an expression change Off  表情変化をOffにする




This is not all examples, but the color of your head and body varies according to your environment greatly and is seen.
これはすべての例ではありませんが、あなたの頭と体の色は環境によって大きく異なって見えます。
もちろんデータ上のテクスチャーファイルの色は頭も体も同じ色をしています。



The technical development of the Linden Labo is necessary for Improvement of Hybrid Avatar.
I repeat an improvement test. And I offer update if a good result is given.
I believe that you find your setting, and and please enjoy your Nea.
Hybrid Avatarの改善には、リンデンラボの技術発展が必要です。
私は改善テストを繰り返し、良い結果が出ればアップデートを提供します。
私はあなたがあなたの設定を見つけてくれると信じています。そしてあなたのNeaを楽しんでください。



2013年6月29日土曜日

S@R Hybrid Avatar Nea Update information

Update method

1. Please teleport to Snow Rabbit.
   Snow Rabbitへテレポートしてください。

2. You double-click an update card, and please attach it.
  (The update card is put on at the HUD wearing position.)
  アップデートカードをダブルクリックして装着してください。
    (アップデートカードはHUD装着位置に装着されます)

             S@R update card
The update card is enclosed by the product which you purchased.

※To the person who cannot find an update card.
    You please look for the pink paper sack which you received when you purchased Nea.
    The names of the bag are as follows.
      S@R Hybrid Avatar_Nea_Milky White
      S@R Hybrid Avatar_Nea_Natural White
      S@R Hybrid Avatar_Nea_Natural Beige
      S@R Hybrid Avatar_Nea_Dark Beige
      S@R Hybrid Avatar_Nea_Bronz
      S@R Hybrid Avatar_Nea_Fat Pack
    When it is a "unpack" method, the case which cannot receive an update card occurs.
    You please put a pink bag in the ground.
    And you please go "open" not "unpack".
    You will find an update card in that.
    You please drag the card in a belonging folder.

※アップデートカードが見当たらない人へ
  通常のアンパック方法だと、アップデートカードを受け取ることが
  出来ない人がいるみたいです。
  そのような場合は、Neaを購入した時に受け取ったピンクの紙袋を検索してください。
  ピンクの紙袋の名前は以下の通りです。
      S@R Hybrid Avatar_Nea_Milky White
      S@R Hybrid Avatar_Nea_Natural White
      S@R Hybrid Avatar_Nea_Natural Beige
      S@R Hybrid Avatar_Nea_Dark Beige
      S@R Hybrid Avatar_Nea_Bronz
      S@R Hybrid Avatar_Nea_Fat Pack
  袋が見つかったら、その袋を地面に置いてください。
  そして【アンパック】ではなく【開く】で中身を見てください。
  その中にあるアップデートカードをイベンタリーにドラッグしてください。

3. Please touch update vender.
  アップデートベンダーにタッチしてください。

                             update vender.


2013/6/29 Script error correspondence of HUD.
    Update contents
    S@R Hybrid Avatar HUD_Nea_ver.1.1
    S@R Hybrid Avatar Mini-HUD_ver.1.1

   Script error of HUD were reported.
   When script error happens, HUD does not move.
   The basic cause about the script error was not yet found,
   but we improved HUD so that a script was reset when HUD was attached.
   you can solve your problem by attaching HUD again.
   You delete former HUD, and please use new HUD.
    HUDのスクリプトエラーが報告されました。スクリプトエラーが起こるとHUDは一部の動作が
    行えなくなります。スクリプトエラーに関する根本的な原因はまだ見つかっていませんが、
    私たちはHUDを改良し、HUDが装着される時にスクリプトがリセットされるように改良しました。
    新しいHUDは、スクリプトエラーが起こってHUDが動かなくなった場合でも、HUDを再装着
    することでエラーを解消することが出来ます。
    どうか以前のHUDを削除して新しいHUDを使ってください。


2013/6/30 Correction of the script .
    Update contents
    S@R Hybrid Avatar HUD_Nea_ver.1.2
    S@R Hybrid Avatar Mini-HUD_ver.1.2

     When you pushed the button of HUD, it is displayed with "Touched" by the chat
     column of the viewer. We revised this script mistake.
   I'm sorry to make a mistake.
   HUDのボタンを押したときにチャット欄に“Touched”と表記されてしまうミスの修正

2013/11/10 Change permissions of the HUD
    Update contents
    S@R Hybrid Avatar HUD_Nea_ver.1.21
    S@R Hybrid Avatar Mini-HUD_ver.1.21

  Not editable >>> editable
    Even if an error occurred in the HUD, I would now allow the user to reset
  the script on their own.

2013年1月12日土曜日

S@R Hybrid Avatar Manual (E)


Q&A   (ページ外リンク)



2013/3/9 wrote


*Functions included 
1. S@R Hybrid Avatar Head
2. S@R Hybrid Avatar HUD
3. S@R Hybrid Avatar Mini-HUD
4. S@R Ear
5. S@R Eye L & R
6. S@R Skin
7. S@R Cleavage Skin
8. S@R Face Light
9. S@R_Tears (NODe+)
10. S@R Shape XXS ,XS,S
11. S@R Update Card
12. S@R Mesh alpha (with eye alpha)
13.S@R Mesh alpha (without eye alpha)

*Wearing S@R Hybrid Avatar


 If you have purchased fat pack, skin tone for head and ears are changeable using dialog.

   To match the color of mesh head and skin, wear corresponding skin.

  Package contains Normal HUD and Mini HUD. These two HUDs work the same. 
  Please use the one that suits your preference. If you choose not to use the accompanying prim eyes, 
  take off “S@R Mesh Alpha” and wear/add “S@R Mesh alpha (without eye alpha).”


*Adjusting HUD position.


 To Adjust HUD position, please read "Adjusting HUD position".


*Feature List of HUD


*HUD Instruction

 
  Small round button on the left Makes HUD disappear.
      To bring back HUD on screen, click the same button again.

(((Q&A)))
     
 Clicking HUD button shows dialog. 
   [Q&A]  Bring up a dialog with link to the users manual of Mesh Head. 
              Click "Go to page" to view the users manual. 

 [Delete script]   Deletes script from Mesh Head
 [Update Chec]   Checks for update



     *Attention
       [Delete script] is for deleting all the scripts in mesh head for occasion such as participating in 
       an event that prohibits scripted object.



(((Makeup)))
     
 Clicking Makeup button brings up a dialog with the following settings.
      [skin color]    changes skin tone (only for fat pack)
      [eye make]    changes color of eye shadow
      [lip color]       changes color of lip
      [cheek]          changes color of cheek shadow
      [beauty mole]    changes setting of mole below the eye corner
   * Color of Face and ears are changeable through HUD. As for body, corresponding skin must 
             be worn manually.

(((Typing)))

 Clicking Typing button brings up a dialog with the following settings.
      [Off]        no typing animation
      [P3]        use priority 3 animation
      [P4]        use priority 4 animation
      [3 arm]        use priority 3 animation only for upper body
      [4 arm]        use priority 4 animation only for upper body

   *note

      Difference between [P3] and [P4] is a priority of animation.
      

      Most of the time, [P3] should work just fine. Using [P4] may cause your avatar's sitting    
      pose get mixed up.
     The only time [P4] should be used is if your AO's animation is priority 4.   If your AO's 
     animation is priority 4 and type typing animation setting is [P3], the typing animation 
     won't start.   If both animations are priority 4. Previous animation will be overridden 
     by the next one.

(((Facial Expression))

 Clicking this button brings up a dialog with the following settings
      [Off]        stops the facial expression of eyes and mouth
      [On]        activates facial expression of eyes and mouth
      [Blink Only]    animate eyes only
      [close eye]    closes eyes and mouth animation is on

(((Light)))

       
  [Light] button works only if you have face light unit attached.

      [Full Bright]
         [Off]    Full bright feature goes off
         [On]    Full bright feature turns on
      *How mesh head looks may vary depending on the environment setting. Full Bright 
                    feature ensures the stable appearance of the mesh head.


     [Face Light]
              [FL Off]   Face Light:Off
              [A-High] [A-Low]   Brightness adjusted to suit when Full Bright option is ON. (2 light sources)
              [A-High] [B-Low]   Brightness adjusted to suit when Full Bright option is ON.
                      (Additional  light sources at the back of the neck to make the connection between the mesh 
                        head and the back side of the body look smooth. (3 light sources.)
              [C-High] [C-Low]   Brightness adjusted to suit when Full Bright option is OFF and Graphic  
                      Setting “Lighting and Shadow is OFF. (2 light sources)
              [D-High] [D-Low]   Brightness adjusted to suit when Full Bright option is OFF and Graphic 
                      Setting “Lighting and Shadow is ON. (2 light sources)

     Please try one of the settings below. 
             1. Full Bright: ON / Face Light:A(High,Low)
                     →Most Generic setting (2 light sources)
             2. Full Bright: ON / Face Light:B(High,Low)
                     →Adds one more light source from above setting to make the connection between mesh 
                         head and body look smooth. This setting uses total of three light source.
                      *Please consider effects to other when using this setting.
             3. Full Bright-ON / Face Light-Off
                     →Use this setting when usage of face light is not appropriate such as participating in an 
                         event where face light is prohibited.
             4. Full Bright:OFF  / Face Light:C(High,Low)
                     →When graphic setting “lighting and shadows” is off.
                         When you want to see natural lighting effect (2 light source)
             5. Full Bright:OFF / Face Light:D(High,Low)
                    →When graphic settings “atmospheric shader” and “lighting and shadows” are on.
                        When you want to see natural lighting effect.


          "Full Bright your Face Light" feature makes the connection between body and mesh head 
                        look smooth.   
         *Caution
         Having Full Bright feature off under environment setting with shadow would show 
         some flaws in facial expression.
         This issue originates to how Second life is.   The only way to prevent this is to have 
         the Full Bright feature on. 
  
(((Eyes)))
      
   [Eye] button works only if you have Eye unit attached. 

         [eye color]   Change the color of iris.
              [Left]  change left eye
              [Both]  change both eyes
              [Right]  change right eye
[Shading off]  shade to the white of the eyes OFF
[Shading on ] Shade to the white of the eyes ON
         [temp-eyepos]  Temporarily changes the angle of the eyes. This option is useful when 
                              taking snapshot.
         [iris size]  Change size of iris
         [eye angle]  adjust vertical angle of iris
   [ref-unit]  changes transparency of reflector unit


         For tips on usage of shading on and off, please refer to Q&A.


(((Tears)))

       
    [Tears] button works only if you have Tears unit attached. 
   [On]    shows tear
         [Off]    tear feature off
        *Tear feature is a collaboration product with NODe+ of Mr. nyagos kidd.  

(((Stop/Free)))    Mirror function
       
   [Stop/Free]    Freezes avatar movement.   Click the same button to cancel freeze.
         [Face close up]    Camera zooms into avatar's face
         [Whole body]    Camera shows avatar's whole body.

  [Description of function]
  Pressing “Face close up” or “Whole Body” button in mirror function brings the 
  camera up close to the face or to the  front side facing the body. These buttons 
  work when the camera is in default position. If these buttons don't work, please 
  press Esc key to bring the camera back to default position and press those buttons.


  [Mirror function detail and tips]
      Where your avatar will show in the screen using Mirror function may vary 
      depending on the screen resolution.
      Following keys are for moving the camera to desired position.

  "Shift + left arrow/right arrow" controls camera's vertical movement

      "Page Up and Page Down key" zooms the camera in and out.

       Once the camera positioning is done, the camera will remember the position. 
       You won't have to do this every time.

      There could be time when this mirror function may not show avatar's face/body 

      from front.
      This is due to how Second Life is.   If this happens, walk forward few steps and press 
      the [Face close up]/[Whole body] button again.
      Front means the direction avatar's hip is facing. Usage of AO can alter the result. 


Update
     Automatic update check takes place in two instance.
     1. When you log-in to Second Life with HUD attached.
     2. When you attach the HUD.
     If there is an update, dialog will appear saying there is an update. You can also manually check 
     for update. To do so, click on Q&A button (HUD). Dialog will appear. Select “Update Chec” from 
     the dialog.
     Update product will not be sent automatically. If you see the dialog, please stop by Snow Rabbit 
     Main Store and look for an update box. The update box is located at front of the main 
     entrance. Wear update card that is included in the package and touch the update box.
    
                   update vender



Other Information

     Important reminder regarding mesh head's appearance.
    Having Full Bright feature off under environment setting with shadow would 
    show some flaws in facial expression.
    This issue originates to how Second life is.   The only way to prevent this is to have 
    the   Full Bright feature on or turn off the facial expression. 

Load

     S@R mesh avatar is highly crafted in detail therefore load is higher than normal avatar.
     Entering crowded sim with this mesh head may cause lag to other Second Life resident.
     To avoid this you can either turn off facial expression or delete scripts.
     If you are participating in an event, ask the event host if mesh objects are allowed.
     *You won't be able to participate in an event that prohibits mesh object with this avatar.


Trouble Shooting

     When you encounter a problem, please read below and follow instruction.
     1.    Please read users manual and Q&A to confirm the usage of the mesh avatar.
     2.    Please check the land setting. Mesh avatar does not work correctly on no script land.
     3.    Move to a sim with less lag and see if the same problem persists.
     4.    If you are using third party viewer, does the same problem occur with Official viewer?
             (Support for this mesh avatar is available only if official viewer is in use)
     5.    Clear cash and restart the viewer.
     
     
   6.    If you have done all of the above and still problem persists, script may have became broken.
                 Please attach "Update Card" and visit main store of Snow Rabbit. There is an Updater at the 
                 side of main entrance.
                 Click the updater to receive replacement.

         7.    If you have done all of the above and still the problem remains, Send note card to 

                 Shirousagi Noel with detail of the problem.
                 You must go through step 1 to 6 in order to get support. Please do not use IM since it 
                 often gets capped up.

Disclaimer

               Snow Rabbit will provide technical support only for Official Second Life viewer.
               Troubles with third party viewers are not supported. 
               Any troubles that originates to the specification change of Second Life after March 2013 will 
               not be supported

               S@R Hybrid Avatar is not guaranteed to work if there are any major specification change 
               in Second Life were to occurs after March 2013.



   

2013年1月11日金曜日

S@R Hybrid Avatar Q&A (E)

Q1. About color matching of head, neck and body

A1. Nea has fullbright function. Fulbright function means that regardless of the sun's light
You can switch ON / OFF with the function to keep your face and neck always at maximum brightness.
This function is ON by default.

To turn on / off the fullbright function, you first need to install the face light included with Nea. When you wear it, a new button will appear at the right end of your HUD.
You can switch on / off fullbright from this button.


If your head and neck color do not match, it probably is because both fullbrights do not match. Please do the fullbright switching operation while wearing both head and neck. Perhaps your problem will be solved.

Q2. I can not match the body of Maitreya with the color of Nea head.


A2. When using Nea head with full bright OFF, Lara body can have color same as Nea head with color change function of Lara body.

However, when you use Nea head with Fulbright ON, you can not make your Lara body and Nea head the same color. Because lara body does not have fullbright function. For that purpose I enclose "Upper neck" and "Under neck" to Nea. You will not use them at the same time.


Q3. At the moment the expression changes, the display of the face may look strange. 

A3. In our mesh avatar facial expression change system, depending on the viewer's graphic setting, overlapping transparency objects overlap at the moment the facial expression changes, problems may arise in avatar face display. This is the spec of SL. However, by solving the problem by doing one of the following methods.
A. Turn on full brightness (full brightness) (both oneself and ones look normal from any environment)
B. Turn off facial expression changes (If the facial expressions do not change, the display always looks normal)
Even if it seems normal from yourself, it does not necessarily mean that it seems normal from other viewers with different viewer settings. Please be careful when turning off fullbright.


Q4. What is full bright ?

A4. If you set the object to Full Bright, the texture will not be affected by light and will always be displayed in full light condition.


Q5. Why do I need a face light during fullbright which is not affected by light?


A5. In order to make the joint between the face and the body look smooth when the surroundings are dark, such as when the sky setting is "midnight". If you do not use face light in dark circumstances, only the head looks bright.




Q6. Can you change the size of your head?

A6. It is possible. You can change the size of the head by changing the numerical value of the shape's "head size"
I can do it. If you change the head size, you need to edit the following items.
1. Numerical value of "eye size" of shape
2. Numerical values of shape's "indentation"
3. Numerical values of "neck thickness" and "neck length" of shape
4. Ear size and position (ear is set to editable)

Q7. Can I change the size and position of my ears?



A7. It is possible. Ear is set to editable. You can manually change the size of this ear. When enlarging or reducing, please check the "stretch both sides" option in the editing window. This makes your ear enlarged / reduced around the center of the left and right ears, making editing easier.


   

Q8. Why is my ear attached to my head?

A8. SL 's hair has various shapes. In order to fit them, we made it possible to position the ears freely. (Ear is set to editable object)


Q9. Some shapes are not reflected even if the shape value is changed.

A9. Since the body uses the standard avatar, all changes are reflected in the shape. However,
As for the head, we use the original mesh head, so even if you change the value of the shape
There are many items that are not reflected in the shape.
Changing the value of the shape with the value of the head does not cause any problems only with the following items.
● Head size (initial value 30)
● Thai head (initial value 40)
● Nagato of the neck (initial value 33)
● Head length (initial value 50) → depth adjustment of eyes
● Dent in eyes (Initial value 36) → Depth adjustment of eyes
● Eye size (Initial value 0) → Adjust eye depth
※ The depth of eyes can be changed in various ways.
● Width between eyes and eyes (Initial value 44) → Distance between eyes and eyes



Q10. After teleporting, the face shape collapsed.

A10. As of February 2012, there is a problem that the LOD display becomes strange right after teleporting in the official viewer. In such a case, touch the attached face or reinstall it to return to the original shape. You are in the state of entering edit mode by pressing Ctrl + 3 (Command + 3 in case of Mac) of the keyboard or whether you are touching the face whether you are in the state or not Yes.
※ Because collapse of LOD display by teleport is trouble of SL that occurs only when you see yourself, it seems normal from other people.
* Improvement may occur if the number of mesh detail objects in "Graphic stub" of "Environment setting" is set to Max high.

   




Q11. My eyelashes look a bit blurry.
    
A11. When the anisotropic filtering is on and off, the way the eyelashes look looks greatly different. In case of OFF, pale eyelashes will be difficult to see, so we recommend that you choose dark eyelashes. You are selecting the eyelashes that do not have discomfort that is actually listed.


   
      Anisotropic filtering: ON



   
      Anisotropic filtering: OFF

Anisotropic filtering can be accessed from the "Hardware" button of "Graphic tab" of "Preferences".

   


Q12. There are shaded and unshaded white eyes, but how do you use them properly?

    

A12. If the rig mesh's hair strikes the eye of the S @ R hybrid avatar, the reflection unit of the eye may become completely transparent due to the transparent texture of the hair. If you use white shades without shading in this case, it will be a strange appearance. In such a case, by setting the transparency of the reflecting unit high and combining it with shaded white eyes there may be a case where discomfort is diminished. In such a case please use eyes with shadows.



    


Q13. I want to delete a script installed in a product


A13. Yes. However please be sure to take a copy of the item after you do. How to delete a script depends on the attached object. The head can be deleted by dialog from HUD Q & A button. Eyes can also be removed from the HUD eye button with a dialogue mesh. For the mesh, you can edit it, so delete it manually.


Q14. My HUD has no adjustment buttons for eyes, tears, face lights.

A14. These buttons appear only when wearing eyes, tears, face lights.



Q15. I would like to receive product update information.


A15. Please join the Snow rabbit group. You will receive a group notice for the new release.



    



Q16. I would like to know the update notice and how to receive the updated product.

       
     
意味します 
              何が渡されたで作成しました。私は完全にあなたをサポートすることができないかもしれませんが、送信した場合 
              私  あなたの計画の詳細でノートカードは、私たちは何ができるかを検討していきます。