2013年1月12日土曜日

S@R Hybrid Avatar Manual (E)


Q&A   (ページ外リンク)



2013/3/9 wrote


*Functions included 
1. S@R Hybrid Avatar Head
2. S@R Hybrid Avatar HUD
3. S@R Hybrid Avatar Mini-HUD
4. S@R Ear
5. S@R Eye L & R
6. S@R Skin
7. S@R Cleavage Skin
8. S@R Face Light
9. S@R_Tears (NODe+)
10. S@R Shape XXS ,XS,S
11. S@R Update Card
12. S@R Mesh alpha (with eye alpha)
13.S@R Mesh alpha (without eye alpha)

*Wearing S@R Hybrid Avatar


 If you have purchased fat pack, skin tone for head and ears are changeable using dialog.

   To match the color of mesh head and skin, wear corresponding skin.

  Package contains Normal HUD and Mini HUD. These two HUDs work the same. 
  Please use the one that suits your preference. If you choose not to use the accompanying prim eyes, 
  take off “S@R Mesh Alpha” and wear/add “S@R Mesh alpha (without eye alpha).”


*Adjusting HUD position.


 To Adjust HUD position, please read "Adjusting HUD position".


*Feature List of HUD


*HUD Instruction

 
  Small round button on the left Makes HUD disappear.
      To bring back HUD on screen, click the same button again.

(((Q&A)))
     
 Clicking HUD button shows dialog. 
   [Q&A]  Bring up a dialog with link to the users manual of Mesh Head. 
              Click "Go to page" to view the users manual. 

 [Delete script]   Deletes script from Mesh Head
 [Update Chec]   Checks for update



     *Attention
       [Delete script] is for deleting all the scripts in mesh head for occasion such as participating in 
       an event that prohibits scripted object.



(((Makeup)))
     
 Clicking Makeup button brings up a dialog with the following settings.
      [skin color]    changes skin tone (only for fat pack)
      [eye make]    changes color of eye shadow
      [lip color]       changes color of lip
      [cheek]          changes color of cheek shadow
      [beauty mole]    changes setting of mole below the eye corner
   * Color of Face and ears are changeable through HUD. As for body, corresponding skin must 
             be worn manually.

(((Typing)))

 Clicking Typing button brings up a dialog with the following settings.
      [Off]        no typing animation
      [P3]        use priority 3 animation
      [P4]        use priority 4 animation
      [3 arm]        use priority 3 animation only for upper body
      [4 arm]        use priority 4 animation only for upper body

   *note

      Difference between [P3] and [P4] is a priority of animation.
      

      Most of the time, [P3] should work just fine. Using [P4] may cause your avatar's sitting    
      pose get mixed up.
     The only time [P4] should be used is if your AO's animation is priority 4.   If your AO's 
     animation is priority 4 and type typing animation setting is [P3], the typing animation 
     won't start.   If both animations are priority 4. Previous animation will be overridden 
     by the next one.

(((Facial Expression))

 Clicking this button brings up a dialog with the following settings
      [Off]        stops the facial expression of eyes and mouth
      [On]        activates facial expression of eyes and mouth
      [Blink Only]    animate eyes only
      [close eye]    closes eyes and mouth animation is on

(((Light)))

       
  [Light] button works only if you have face light unit attached.

      [Full Bright]
         [Off]    Full bright feature goes off
         [On]    Full bright feature turns on
      *How mesh head looks may vary depending on the environment setting. Full Bright 
                    feature ensures the stable appearance of the mesh head.


     [Face Light]
              [FL Off]   Face Light:Off
              [A-High] [A-Low]   Brightness adjusted to suit when Full Bright option is ON. (2 light sources)
              [A-High] [B-Low]   Brightness adjusted to suit when Full Bright option is ON.
                      (Additional  light sources at the back of the neck to make the connection between the mesh 
                        head and the back side of the body look smooth. (3 light sources.)
              [C-High] [C-Low]   Brightness adjusted to suit when Full Bright option is OFF and Graphic  
                      Setting “Lighting and Shadow is OFF. (2 light sources)
              [D-High] [D-Low]   Brightness adjusted to suit when Full Bright option is OFF and Graphic 
                      Setting “Lighting and Shadow is ON. (2 light sources)

     Please try one of the settings below. 
             1. Full Bright: ON / Face Light:A(High,Low)
                     →Most Generic setting (2 light sources)
             2. Full Bright: ON / Face Light:B(High,Low)
                     →Adds one more light source from above setting to make the connection between mesh 
                         head and body look smooth. This setting uses total of three light source.
                      *Please consider effects to other when using this setting.
             3. Full Bright-ON / Face Light-Off
                     →Use this setting when usage of face light is not appropriate such as participating in an 
                         event where face light is prohibited.
             4. Full Bright:OFF  / Face Light:C(High,Low)
                     →When graphic setting “lighting and shadows” is off.
                         When you want to see natural lighting effect (2 light source)
             5. Full Bright:OFF / Face Light:D(High,Low)
                    →When graphic settings “atmospheric shader” and “lighting and shadows” are on.
                        When you want to see natural lighting effect.


          "Full Bright your Face Light" feature makes the connection between body and mesh head 
                        look smooth.   
         *Caution
         Having Full Bright feature off under environment setting with shadow would show 
         some flaws in facial expression.
         This issue originates to how Second life is.   The only way to prevent this is to have 
         the Full Bright feature on. 
  
(((Eyes)))
      
   [Eye] button works only if you have Eye unit attached. 

         [eye color]   Change the color of iris.
              [Left]  change left eye
              [Both]  change both eyes
              [Right]  change right eye
[Shading off]  shade to the white of the eyes OFF
[Shading on ] Shade to the white of the eyes ON
         [temp-eyepos]  Temporarily changes the angle of the eyes. This option is useful when 
                              taking snapshot.
         [iris size]  Change size of iris
         [eye angle]  adjust vertical angle of iris
   [ref-unit]  changes transparency of reflector unit


         For tips on usage of shading on and off, please refer to Q&A.


(((Tears)))

       
    [Tears] button works only if you have Tears unit attached. 
   [On]    shows tear
         [Off]    tear feature off
        *Tear feature is a collaboration product with NODe+ of Mr. nyagos kidd.  

(((Stop/Free)))    Mirror function
       
   [Stop/Free]    Freezes avatar movement.   Click the same button to cancel freeze.
         [Face close up]    Camera zooms into avatar's face
         [Whole body]    Camera shows avatar's whole body.

  [Description of function]
  Pressing “Face close up” or “Whole Body” button in mirror function brings the 
  camera up close to the face or to the  front side facing the body. These buttons 
  work when the camera is in default position. If these buttons don't work, please 
  press Esc key to bring the camera back to default position and press those buttons.


  [Mirror function detail and tips]
      Where your avatar will show in the screen using Mirror function may vary 
      depending on the screen resolution.
      Following keys are for moving the camera to desired position.

  "Shift + left arrow/right arrow" controls camera's vertical movement

      "Page Up and Page Down key" zooms the camera in and out.

       Once the camera positioning is done, the camera will remember the position. 
       You won't have to do this every time.

      There could be time when this mirror function may not show avatar's face/body 

      from front.
      This is due to how Second Life is.   If this happens, walk forward few steps and press 
      the [Face close up]/[Whole body] button again.
      Front means the direction avatar's hip is facing. Usage of AO can alter the result. 


Update
     Automatic update check takes place in two instance.
     1. When you log-in to Second Life with HUD attached.
     2. When you attach the HUD.
     If there is an update, dialog will appear saying there is an update. You can also manually check 
     for update. To do so, click on Q&A button (HUD). Dialog will appear. Select “Update Chec” from 
     the dialog.
     Update product will not be sent automatically. If you see the dialog, please stop by Snow Rabbit 
     Main Store and look for an update box. The update box is located at front of the main 
     entrance. Wear update card that is included in the package and touch the update box.
    
                   update vender



Other Information

     Important reminder regarding mesh head's appearance.
    Having Full Bright feature off under environment setting with shadow would 
    show some flaws in facial expression.
    This issue originates to how Second life is.   The only way to prevent this is to have 
    the   Full Bright feature on or turn off the facial expression. 

Load

     S@R mesh avatar is highly crafted in detail therefore load is higher than normal avatar.
     Entering crowded sim with this mesh head may cause lag to other Second Life resident.
     To avoid this you can either turn off facial expression or delete scripts.
     If you are participating in an event, ask the event host if mesh objects are allowed.
     *You won't be able to participate in an event that prohibits mesh object with this avatar.


Trouble Shooting

     When you encounter a problem, please read below and follow instruction.
     1.    Please read users manual and Q&A to confirm the usage of the mesh avatar.
     2.    Please check the land setting. Mesh avatar does not work correctly on no script land.
     3.    Move to a sim with less lag and see if the same problem persists.
     4.    If you are using third party viewer, does the same problem occur with Official viewer?
             (Support for this mesh avatar is available only if official viewer is in use)
     5.    Clear cash and restart the viewer.
     
     
   6.    If you have done all of the above and still problem persists, script may have became broken.
                 Please attach "Update Card" and visit main store of Snow Rabbit. There is an Updater at the 
                 side of main entrance.
                 Click the updater to receive replacement.

         7.    If you have done all of the above and still the problem remains, Send note card to 

                 Shirousagi Noel with detail of the problem.
                 You must go through step 1 to 6 in order to get support. Please do not use IM since it 
                 often gets capped up.

Disclaimer

               Snow Rabbit will provide technical support only for Official Second Life viewer.
               Troubles with third party viewers are not supported. 
               Any troubles that originates to the specification change of Second Life after March 2013 will 
               not be supported

               S@R Hybrid Avatar is not guaranteed to work if there are any major specification change 
               in Second Life were to occurs after March 2013.