2013年1月13日日曜日
2013年1月12日土曜日
S@R Hybrid Avatar Manual (E)
Q&A (ページ外リンク)
2013/3/9 wrote
*Functions included
1. S@R Hybrid Avatar Head
2. S@R Hybrid Avatar HUD
3. S@R Hybrid Avatar Mini-HUD
4. S@R Ear
5. S@R Eye L & R
6. S@R Skin
7. S@R Cleavage Skin
8. S@R Face Light
9. S@R_Tears (NODe+)
10. S@R Shape XXS ,XS,S
11. S@R Update Card
12. S@R Mesh alpha (with eye alpha)
13.S@R Mesh alpha (without eye alpha)
*Wearing S@R Hybrid Avatar
If you have purchased fat pack, skin tone for head and ears are changeable using dialog.
To match the color of mesh head and skin, wear corresponding skin.
Package contains Normal HUD and Mini HUD.
These two HUDs work the same.
Please use the one that suits your preference. If you choose not to use the accompanying
prim eyes,
take off “S@R Mesh Alpha” and wear/add “S@R Mesh alpha (without eye alpha).”
*Adjusting HUD position.
To Adjust HUD position, please read "Adjusting HUD position".
*Feature List of HUD
(((Q&A)))
Click "Go to page" to view the users manual.
Clicking HUD button shows dialog.
[Q&A] Bring up a dialog with link to the users manual of Mesh Head. Click "Go to page" to view the users manual.
[Delete script] Deletes script from Mesh Head
[Update Chec] Checks for update
*Attention
[Delete script] is for deleting all the
scripts in mesh head for occasion such as participating in
an event that
prohibits scripted object.
(((Makeup)))
Clicking Makeup button brings up a dialog with the following settings.
[skin color] changes skin tone (only for fat pack)
[eye make] changes color of eye shadow
[lip color] changes color of lip
[cheek] changes color of cheek shadow
[beauty mole] changes setting of mole below the eye corner
* Color of Face and ears are changeable through HUD. As for body, corresponding skin must
be worn manually.
(((Typing)))
Clicking Typing button brings up a dialog with the following settings.
[Off] no typing animation
[P3] use priority 3 animation
[P4] use priority 4 animation
[3 arm] use priority 3 animation only for upper body
[4 arm] use priority 4 animation only for upper body
*note
Difference between [P3] and [P4] is a priority of animation.
Most of the time, [P3] should work just fine. Using [P4] may cause your avatar's sitting
pose get mixed up.
The only time [P4] should be used is if your AO's animation is priority 4. If your AO's
animation is priority 4 and type typing animation setting is [P3], the typing animation
won't start. If both animations are priority 4. Previous animation will be overridden
by the next one.
(((Facial Expression))
Clicking this button brings up a dialog with the following settings
[Off] stops the facial expression of eyes and mouth
[On] activates facial expression of eyes and mouth
[Blink Only] animate eyes only
[close eye] closes eyes and mouth animation is on
(((Light)))
[Full Bright]
[Off] Full bright feature goes off
[On] Full bright feature turns on
*How mesh head looks may vary depending on the environment setting. Full Bright
feature ensures the stable appearance of the mesh head.
"Full Bright your Face Light" feature makes the connection between body and mesh head
look smooth.
*Caution
Having Full Bright feature off under environment setting with shadow would show
some flaws in facial expression.
This issue originates to how Second life is. The only way to prevent this is to have
the Full Bright feature on.
Clicking Makeup button brings up a dialog with the following settings.
[skin color] changes skin tone (only for fat pack)
[eye make] changes color of eye shadow
[lip color] changes color of lip
[cheek] changes color of cheek shadow
[beauty mole] changes setting of mole below the eye corner
* Color of Face and ears are changeable through HUD. As for body, corresponding skin must
be worn manually.
(((Typing)))
Clicking Typing button brings up a dialog with the following settings.
[Off] no typing animation
[P3] use priority 3 animation
[P4] use priority 4 animation
[3 arm] use priority 3 animation only for upper body
[4 arm] use priority 4 animation only for upper body
*note
Difference between [P3] and [P4] is a priority of animation.
pose get mixed up.
The only time [P4] should be used is if your AO's animation is priority 4. If your AO's
animation is priority 4 and type typing animation setting is [P3], the typing animation
won't start. If both animations are priority 4. Previous animation will be overridden
by the next one.
(((Facial Expression))
Clicking this button brings up a dialog with the following settings
[Off] stops the facial expression of eyes and mouth
[On] activates facial expression of eyes and mouth
[Blink Only] animate eyes only
[close eye] closes eyes and mouth animation is on
(((Light)))
[Light] button works only if you have face light unit attached.
[Full Bright]
[Off] Full bright feature goes off
[On] Full bright feature turns on
*How mesh head looks may vary depending on the environment setting. Full Bright
feature ensures the stable appearance of the mesh head.
[Face Light]
[FL
Off] Face Light:Off
[A-High]
[A-Low] Brightness adjusted to suit
when Full Bright option is ON. (2 light sources)
[A-High]
[B-Low] Brightness adjusted to suit
when Full Bright option is ON.
(Additional
light sources at the back of the
neck to make the connection between the mesh
head and the back side of the
body look smooth. (3 light sources.)
[C-High]
[C-Low] Brightness adjusted to suit
when Full Bright option is OFF and Graphic
Setting
“Lighting and Shadow is OFF. (2 light sources)
[D-High]
[D-Low] Brightness adjusted to suit
when Full Bright option is OFF and Graphic
Setting
“Lighting and Shadow is ON. (2 light sources)
Please try one of the settings below.
1. Full Bright: ON / Face
Light:A(High,Low)
→Most Generic
setting (2 light sources)
2. Full Bright: ON / Face
Light:B(High,Low)
→Adds one more light source from above
setting to make the connection between mesh
head and body look smooth. This
setting uses total of three light source.
*Please consider effects to other when
using this setting.
3. Full Bright-ON / Face
Light-Off
→Use this setting when usage of face
light is not appropriate such as participating in an
event where face light is
prohibited.
4. Full Bright:OFF / Face Light:C(High,Low)
→When graphic setting “lighting and
shadows” is off.
When you want to see natural lighting
effect (2 light source)
5. Full Bright:OFF /
Face Light:D(High,Low)
→When graphic settings “atmospheric
shader” and “lighting and shadows” are on.
When you want to see natural lighting
effect.
"Full Bright your Face Light" feature makes the connection between body and mesh head
look smooth.
*Caution
Having Full Bright feature off under environment setting with shadow would show
some flaws in facial expression.
This issue originates to how Second life is. The only way to prevent this is to have
the Full Bright feature on.
(((Eyes)))
[eye color] Change the color of iris.
[Left] change left eye
[Both] change both eyes
[Right] change right eye
[Shading off] shade to the white of the eyes OFF
[Shading on ] Shade
to the white of the eyes ON
[temp-eyepos] Temporarily changes the angle of the eyes.
This option is useful when
taking snapshot.
[iris size] Change size of iris
[eye angle] adjust vertical angle of iris
[ref-unit] changes transparency of reflector unit
(((Tears)))
[Off] tear feature off
*Tear feature is a collaboration product with NODe+ of Mr. nyagos kidd.
(((Stop/Free))) Mirror function
For tips on usage of shading on and
off, please refer to Q&A.
(((Tears)))
[Tears] button works only if you have Tears unit attached.
[On] shows tear[Off] tear feature off
*Tear feature is a collaboration product with NODe+ of Mr. nyagos kidd.
[Stop/Free] Freezes avatar movement. Click the same button to cancel freeze.
[Face close up] Camera zooms into avatar's face
[Whole body] Camera shows avatar's whole body.
[Description of function]
Pressing “Face close up” or “Whole Body” button in mirror function brings the
camera up close to the face or to the front side facing the body. These buttons
work when the camera is in default position. If these buttons don't work, please
press Esc key to bring the camera back to default position and press those buttons.
[Mirror function detail and tips]
Where your avatar will show in the screen using Mirror function may vary
depending on the screen resolution.
Following keys are for moving the camera to desired position.
"Shift + left arrow/right arrow" controls camera's vertical movement
"Page Up and Page Down key" zooms the camera in and out.
Once the camera positioning is done, the camera will remember the position.
You won't have to do this every time.
There could be time when this mirror function may not show avatar's face/body
from front.
This is due to how Second Life is. If this happens, walk forward few steps and press
the [Face close up]/[Whole body] button again.
Front means the direction avatar's hip is facing. Usage of AO can alter the result.
Update
Automatic update check takes place in
two instance.
1. When you log-in to Second Life with
HUD attached.
2. When you attach the HUD.
If there is an update, dialog will
appear saying there is an update. You can also manually check
for update. To do
so, click on Q&A button (HUD). Dialog will appear. Select “Update Chec”
from
the dialog.
Update product will not be sent
automatically. If you see the dialog, please stop by Snow Rabbit
Main Store and
look for an update box. The update box is located at front of the main
Other Information
Important reminder regarding mesh head's appearance.
Having Full Bright feature off under environment setting with shadow would
show some flaws in facial expression.
This issue originates to how Second life is. The only way to prevent this is to have
the Full Bright feature on or turn off the facial expression.
Load
S@R mesh avatar is highly crafted in detail therefore load is higher than normal avatar.
Entering crowded sim with this mesh head may cause lag to other Second Life resident.
To avoid this you can either turn off facial expression or delete scripts.
If you are participating in an event, ask the event host if mesh objects are allowed.
*You won't be able to participate in an event that prohibits mesh object with this avatar.
Trouble Shooting
When you encounter a problem, please read below and follow instruction.
1. Please read users manual and Q&A to confirm the usage of the mesh avatar.
2. Please check the land setting. Mesh avatar does not work correctly on no script land.
3. Move to a sim with less lag and see if the same problem persists.
4. If you are using third party viewer, does the same problem occur with Official viewer?
(Support for this mesh avatar is available only if official viewer is in use)
5. Clear cash and restart the viewer.
6. If you have done all of the above and still problem persists, script may have became broken.
Please attach "Update Card" and visit main store of Snow Rabbit. There is an Updater at the
side of main entrance.
Click the updater to receive replacement.
7. If you have done all of the above and still the problem remains, Send note card to
Shirousagi Noel with detail of the problem.
You must go through step 1 to 6 in order to get support. Please do not use IM since it
often gets capped up.
Disclaimer
Snow Rabbit will provide technical support only for Official Second Life viewer.
Troubles with third party viewers are not supported.
Any troubles that originates to the specification change of Second Life after March 2013 will
not be supported
S@R Hybrid Avatar is not guaranteed to
work if there are any major specification change
in Second Life were to occurs
after March 2013.
2013年1月11日金曜日
S@R Hybrid Avatar Q&A (E)
Q1. About color matching of head, neck and body
A1. Nea has fullbright function. Fulbright function means that regardless of the sun's light
You can switch ON / OFF with the function to keep your face and neck always at maximum brightness.
This function is ON by default.
To turn on / off the fullbright function, you first need to install the face light included with Nea. When you wear it, a new button will appear at the right end of your HUD.
You can switch on / off fullbright from this button.
If your head and neck color do not match, it probably is because both fullbrights do not match. Please do the fullbright switching operation while wearing both head and neck. Perhaps your problem will be solved.
Q2. I can not match the body of Maitreya with the color of Nea head.
A2. When using Nea head with full bright OFF, Lara body can have color same as Nea head with color change function of Lara body.
However, when you use Nea head with Fulbright ON, you can not make your Lara body and Nea head the same color. Because lara body does not have fullbright function. For that purpose I enclose "Upper neck" and "Under neck" to Nea. You will not use them at the same time.
Q3. At the moment the expression changes, the display of the face may look strange.
A3. In our mesh avatar facial expression change system, depending on the viewer's graphic setting, overlapping transparency objects overlap at the moment the facial expression changes, problems may arise in avatar face display. This is the spec of SL. However, by solving the problem by doing one of the following methods.
A. Turn on full brightness (full brightness) (both oneself and ones look normal from any environment)
B. Turn off facial expression changes (If the facial expressions do not change, the display always looks normal)
Even if it seems normal from yourself, it does not necessarily mean that it seems normal from other viewers with different viewer settings. Please be careful when turning off fullbright.
A. Turn on full brightness (full brightness) (both oneself and ones look normal from any environment)
B. Turn off facial expression changes (If the facial expressions do not change, the display always looks normal)
Even if it seems normal from yourself, it does not necessarily mean that it seems normal from other viewers with different viewer settings. Please be careful when turning off fullbright.
Q4. What is full bright ?
A4. If you set the object to Full Bright, the texture will not be affected by light and will always be displayed in full light condition.
Q5. Why do I need a face light during fullbright which is not affected by light?
A5. In order to make the joint between the face and the body look smooth when the surroundings are dark, such as when the sky setting is "midnight". If you do not use face light in dark circumstances, only the head looks bright.
Q6. Can you change the size of your head?
A6. It is possible. You can change the size of the head by changing the numerical value of the shape's "head size"
I can do it. If you change the head size, you need to edit the following items.
1. Numerical value of "eye size" of shape
2. Numerical values of shape's "indentation"
3. Numerical values of "neck thickness" and "neck length" of shape
4. Ear size and position (ear is set to editable)
I can do it. If you change the head size, you need to edit the following items.
1. Numerical value of "eye size" of shape
2. Numerical values of shape's "indentation"
3. Numerical values of "neck thickness" and "neck length" of shape
4. Ear size and position (ear is set to editable)
Q7. Can I change the size and position of my ears?
A7. It is possible. Ear is set to editable. You can manually change the size of this ear. When enlarging or reducing, please check the "stretch both sides" option in the editing window. This makes your ear enlarged / reduced around the center of the left and right ears, making editing easier.
Q8. Why is my ear attached to my head?A8. SL 's hair has various shapes. In order to fit them, we made it possible to position the ears freely. (Ear is set to editable object)
Q9. Some shapes are not reflected even if the shape value is changed.
A9. Since the body uses the standard avatar, all changes are reflected in the shape. However,
As for the head, we use the original mesh head, so even if you change the value of the shape
There are many items that are not reflected in the shape.
Changing the value of the shape with the value of the head does not cause any problems only with the following items.
● Head size (initial value 30)
● Thai head (initial value 40)
● Nagato of the neck (initial value 33)
● Head length (initial value 50) → depth adjustment of eyes
● Dent in eyes (Initial value 36) → Depth adjustment of eyes
● Eye size (Initial value 0) → Adjust eye depth
※ The depth of eyes can be changed in various ways.
● Width between eyes and eyes (Initial value 44) → Distance between eyes and eyes
As for the head, we use the original mesh head, so even if you change the value of the shape
There are many items that are not reflected in the shape.
Changing the value of the shape with the value of the head does not cause any problems only with the following items.
● Head size (initial value 30)
● Thai head (initial value 40)
● Nagato of the neck (initial value 33)
● Head length (initial value 50) → depth adjustment of eyes
● Dent in eyes (Initial value 36) → Depth adjustment of eyes
● Eye size (Initial value 0) → Adjust eye depth
※ The depth of eyes can be changed in various ways.
● Width between eyes and eyes (Initial value 44) → Distance between eyes and eyes
Q10. After teleporting, the face shape collapsed.
A10. As of February 2012, there is a problem that the LOD display becomes strange right after teleporting in the official viewer. In such a case, touch the attached face or reinstall it to return to the original shape. You are in the state of entering edit mode by pressing Ctrl + 3 (Command + 3 in case of Mac) of the keyboard or whether you are touching the face whether you are in the state or not Yes.
※ Because collapse of LOD display by teleport is trouble of SL that occurs only when you see yourself, it seems normal from other people.
* Improvement may occur if the number of mesh detail objects in "Graphic stub" of "Environment setting" is set to Max high.
※ Because collapse of LOD display by teleport is trouble of SL that occurs only when you see yourself, it seems normal from other people.
* Improvement may occur if the number of mesh detail objects in "Graphic stub" of "Environment setting" is set to Max high.
Q11. My eyelashes look a bit blurry.
A11. When the anisotropic filtering is on and off, the way the eyelashes look looks greatly different. In case of OFF, pale eyelashes will be difficult to see, so we recommend that you choose dark eyelashes. You are selecting the eyelashes that do not have discomfort that is actually listed.
Anisotropic filtering: ON
Anisotropic filtering: OFF
Anisotropic filtering can be accessed from the "Hardware" button of "Graphic tab" of "Preferences".
Q12. There are shaded and unshaded white eyes, but how do you use them properly?
A12. If the rig mesh's hair strikes the eye of the S @ R hybrid avatar, the reflection unit of the eye may become completely transparent due to the transparent texture of the hair. If you use white shades without shading in this case, it will be a strange appearance. In such a case, by setting the transparency of the reflecting unit high and combining it with shaded white eyes there may be a case where discomfort is diminished. In such a case please use eyes with shadows.
Q13. I want to delete a script installed in a product
A13. Yes. However please be sure to take a copy of the item after you do. How to delete a script depends on the attached object. The head can be deleted by dialog from HUD Q & A button. Eyes can also be removed from the HUD eye button with a dialogue mesh. For the mesh, you can edit it, so delete it manually.
Q14. My HUD has no adjustment buttons for eyes, tears, face lights.
A14. These buttons appear only when wearing eyes, tears, face lights.
Q15. I would like to receive product update information.
A15. Please join the Snow rabbit group. You will receive a group notice for the new release.
Q16. I would like to know the update notice and how to receive the updated product.
意味します
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